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@ -1,389 +1,371 @@ |
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/** |
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* @author aleeper / http://adamleeper.com/
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* @author mrdoob / http://mrdoob.com/
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* @author gero3 / https://github.com/gero3
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* |
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( function () { |
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/** |
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* Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs. |
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* Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs. |
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* |
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* |
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* Supports both binary and ASCII encoded files, with automatic detection of type. |
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* Supports both binary and ASCII encoded files, with automatic detection of type. |
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* |
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* |
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* The loader returns a non-indexed buffer geometry. |
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* |
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* Limitations: |
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* Limitations: |
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* Binary decoding ignores header. There doesn't seem to be much of a use for it. |
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* There is perhaps some question as to how valid it is to always assume little-endian-ness. |
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* ASCII decoding assumes file is UTF-8. Seems to work for the examples... |
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* Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
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* There is perhaps some question as to how valid it is to always assume little-endian-ness. |
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* ASCII decoding assumes file is UTF-8. |
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* |
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* |
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* Usage: |
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* Usage: |
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* var loader = new THREE.STLLoader(); |
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* loader.addEventListener( 'load', function ( event ) { |
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* const loader = new STLLoader(); |
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* loader.load( './models/stl/slotted_disk.stl', function ( geometry ) { |
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* scene.add( new THREE.Mesh( geometry ) ); |
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* }); |
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* |
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* For binary STLs geometry might contain colors for vertices. To use it: |
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* // use the same code to load STL as above
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* if (geometry.hasColors) { |
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* material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: true }); |
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* } else { .... } |
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* const mesh = new THREE.Mesh( geometry, material ); |
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* |
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* For ASCII STLs containing multiple solids, each solid is assigned to a different group. |
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* Groups can be used to assign a different color by defining an array of materials with the same length of |
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* geometry.groups and passing it to the Mesh constructor: |
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* |
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* const mesh = new THREE.Mesh( geometry, material ); |
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* |
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* |
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* var geometry = event.content; |
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* scene.add( new THREE.Mesh( geometry ) ); |
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* For example: |
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* |
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* |
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* } ); |
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* loader.load( './models/stl/slotted_disk.stl' ); |
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* const materials = []; |
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* const nGeometryGroups = geometry.groups.length; |
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* |
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* const colorMap = ...; // Some logic to index colors.
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* |
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* for (let i = 0; i < nGeometryGroups; i++) { |
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* |
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* const material = new THREE.MeshPhongMaterial({ |
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* color: colorMap[i], |
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* wireframe: false |
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* }); |
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* |
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* } |
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* |
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* materials.push(material); |
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* const mesh = new THREE.Mesh(geometry, materials); |
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*/ |
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*/ |
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class STLLoader extends THREE.Loader { |
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THREE.STLLoader = function () {}; |
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THREE.STLLoader.prototype = { |
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constructor: THREE.STLLoader, |
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addEventListener: THREE.EventDispatcher.prototype.addEventListener, |
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hasEventListener: THREE.EventDispatcher.prototype.hasEventListener, |
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removeEventListener: THREE.EventDispatcher.prototype.removeEventListener, |
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dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent |
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}; |
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THREE.STLLoader.prototype.load = function (url, callback) { |
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var scope = this; |
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var xhr = new XMLHttpRequest(); |
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function onloaded( event ) { |
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if ( event.target.status === 200 || event.target.status === 0 ) { |
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var geometry = scope.parse( event.target.response || event.target.responseText ); |
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scope.dispatchEvent( { type: 'load', content: geometry } ); |
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if ( callback ) callback( geometry ); |
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constructor( manager ) { |
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} else { |
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super( manager ); |
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scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']', |
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response: event.target.responseText } ); |
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} |
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} |
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load( url, onLoad, onProgress, onError ) { |
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} |
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const scope = this; |
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const loader = new THREE.FileLoader( this.manager ); |
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loader.setPath( this.path ); |
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loader.setResponseType( 'arraybuffer' ); |
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loader.setRequestHeader( this.requestHeader ); |
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loader.setWithCredentials( this.withCredentials ); |
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loader.load( url, function ( text ) { |
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xhr.addEventListener( 'load', onloaded, false ); |
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try { |
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xhr.addEventListener( 'progress', function ( event ) { |
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onLoad( scope.parse( text ) ); |
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scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } ); |
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} catch ( e ) { |
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}, false ); |
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if ( onError ) { |
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xhr.addEventListener( 'error', function () { |
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onError( e ); |
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scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } ); |
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} else { |
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}, false ); |
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console.error( e ); |
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xhr.overrideMimeType('text/plain; charset=x-user-defined'); |
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xhr.open( 'GET', url, true ); |
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xhr.responseType = "arraybuffer"; |
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xhr.send( null ); |
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} |
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}; |
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scope.manager.itemError( url ); |
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THREE.STLLoader.prototype.parse = function (data) { |
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} |
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}, onProgress, onError ); |
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var isBinary = function () { |
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} |
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var expect, face_size, n_faces, reader; |
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reader = new DataView( binData ); |
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face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8); |
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n_faces = reader.getUint32(80,true); |
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expect = 80 + (32 / 8) + (n_faces * face_size); |
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return expect === reader.byteLength; |
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parse( data ) { |
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}; |
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function isBinary( data ) { |
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var binData = this.ensureBinary( data ); |
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const reader = new DataView( data ); |
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const face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8; |
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const n_faces = reader.getUint32( 80, true ); |
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const expect = 80 + 32 / 8 + n_faces * face_size; |
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return isBinary() |
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? this.parseBinary( binData ) |
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: this.parseASCII( this.ensureString( data ) ); |
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if ( expect === reader.byteLength ) { |
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}; |
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return true; |
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THREE.STLLoader.prototype.parseBinary = function (data) { |
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} // An ASCII STL data must begin with 'solid ' as the first six bytes.
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// However, ASCII STLs lacking the SPACE after the 'd' are known to be
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// plentiful. So, check the first 5 bytes for 'solid'.
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// Several encodings, such as UTF-8, precede the text with up to 5 bytes:
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// https://en.wikipedia.org/wiki/Byte_order_mark#Byte_order_marks_by_encoding
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// Search for "solid" to start anywhere after those prefixes.
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// US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'
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var face, geometry, n_faces, reader, length, normal, i, dataOffset, faceLength, start, vertexstart; |
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reader = new DataView( data ); |
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n_faces = reader.getUint32(80,true); |
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geometry = new THREE.Geometry(); |
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dataOffset = 84; |
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faceLength = 12 * 4 + 2; |
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const solid = [ 115, 111, 108, 105, 100 ]; |
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for (face = 0; face < n_faces; face++) { |
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for ( let off = 0; off < 5; off ++ ) { |
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start = dataOffset + face * faceLength; |
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normal = new THREE.Vector3( |
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reader.getFloat32(start,true), |
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reader.getFloat32(start + 4,true), |
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reader.getFloat32(start + 8,true) |
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); |
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// If "solid" text is matched to the current offset, declare it to be an ASCII STL.
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if ( matchDataViewAt( solid, reader, off ) ) return false; |
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for (i = 1; i <= 3; i++) { |
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} // Couldn't find "solid" text at the beginning; it is binary STL.
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vertexstart = start + i * 12; |
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geometry.vertices.push( |
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new THREE.Vector3( |
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reader.getFloat32(vertexstart,true), |
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reader.getFloat32(vertexstart +4,true), |
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reader.getFloat32(vertexstart + 8,true) |
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) |
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); |
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} |
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return true; |
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length = geometry.vertices.length; |
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geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal)); |
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} |
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} |
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function matchDataViewAt( query, reader, offset ) { |
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//geometry.computeCentroids();
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geometry.computeBoundingSphere(); |
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// Check if each byte in query matches the corresponding byte from the current offset
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for ( let i = 0, il = query.length; i < il; i ++ ) { |
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return geometry; |
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if ( query[ i ] !== reader.getUint8( offset + i, false ) ) return false; |
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}; |
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} |
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THREE.STLLoader.prototype.parseASCII = function (data) { |
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return true; |
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var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text; |
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geometry = new THREE.Geometry(); |
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patternFace = /facet([\s\S]*?)endfacet/g; |
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} |
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while (((result = patternFace.exec(data)) != null)) { |
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function parseBinary( data ) { |
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text = result[0]; |
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patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g; |
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const reader = new DataView( data ); |
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const faces = reader.getUint32( 80, true ); |
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let r, |
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g, |
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b, |
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hasColors = false, |
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colors; |
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let defaultR, defaultG, defaultB, alpha; // process STL header
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// check for default color in header ("COLOR=rgba" sequence).
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while (((result = patternNormal.exec(text)) != null)) { |
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for ( let index = 0; index < 80 - 10; index ++ ) { |
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normal = new THREE.Vector3(parseFloat(result[1]), parseFloat(result[3]), parseFloat(result[5])); |
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if ( reader.getUint32( index, false ) == 0x434F4C4F |
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/*COLO*/ |
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&& reader.getUint8( index + 4 ) == 0x52 |
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/*'R'*/ |
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&& reader.getUint8( index + 5 ) == 0x3D |
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/*'='*/ |
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) { |
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} |
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hasColors = true; |
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colors = new Float32Array( faces * 3 * 3 ); |
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defaultR = reader.getUint8( index + 6 ) / 255; |
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defaultG = reader.getUint8( index + 7 ) / 255; |
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defaultB = reader.getUint8( index + 8 ) / 255; |
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alpha = reader.getUint8( index + 9 ) / 255; |
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patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g; |
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} |
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while (((result = patternVertex.exec(text)) != null)) { |
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} |
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geometry.vertices.push(new THREE.Vector3(parseFloat(result[1]), parseFloat(result[3]), parseFloat(result[5]))); |
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const dataOffset = 84; |
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const faceLength = 12 * 4 + 2; |
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const geometry = new THREE.BufferGeometry(); |
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const vertices = new Float32Array( faces * 3 * 3 ); |
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const normals = new Float32Array( faces * 3 * 3 ); |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
for ( let face = 0; face < faces; face ++ ) { |
|
|
|
|
|
|
|
|
length = geometry.vertices.length; |
|
|
|
|
|
geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal)); |
|
|
|
|
|
|
|
|
const start = dataOffset + face * faceLength; |
|
|
|
|
|
const normalX = reader.getFloat32( start, true ); |
|
|
|
|
|
const normalY = reader.getFloat32( start + 4, true ); |
|
|
|
|
|
const normalZ = reader.getFloat32( start + 8, true ); |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
if ( hasColors ) { |
|
|
|
|
|
|
|
|
geometry.computeCentroids(); |
|
|
|
|
|
geometry.computeBoundingBox(); |
|
|
|
|
|
geometry.computeBoundingSphere(); |
|
|
|
|
|
|
|
|
const packedColor = reader.getUint16( start + 48, true ); |
|
|
|
|
|
|
|
|
return geometry; |
|
|
|
|
|
|
|
|
if ( ( packedColor & 0x8000 ) === 0 ) { |
|
|
|
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
// facet has its own unique color
|
|
|
|
|
|
r = ( packedColor & 0x1F ) / 31; |
|
|
|
|
|
g = ( packedColor >> 5 & 0x1F ) / 31; |
|
|
|
|
|
b = ( packedColor >> 10 & 0x1F ) / 31; |
|
|
|
|
|
|
|
|
THREE.STLLoader.prototype.ensureString = function (buf) { |
|
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
|
if (typeof buf !== "string"){ |
|
|
|
|
|
var array_buffer = new Uint8Array(buf); |
|
|
|
|
|
var str = ''; |
|
|
|
|
|
for(var i = 0; i < buf.byteLength; i++) { |
|
|
|
|
|
str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
|
|
|
|
|
|
} |
|
|
|
|
|
return str; |
|
|
|
|
|
} else { |
|
|
|
|
|
return buf; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
r = defaultR; |
|
|
|
|
|
g = defaultG; |
|
|
|
|
|
b = defaultB; |
|
|
|
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
THREE.STLLoader.prototype.ensureBinary = function (buf) { |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
if (typeof buf === "string"){ |
|
|
|
|
|
var array_buffer = new Uint8Array(buf.length); |
|
|
|
|
|
for(var i = 0; i < buf.length; i++) { |
|
|
|
|
|
array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
|
|
|
|
|
|
} |
|
|
|
|
|
return array_buffer.buffer || array_buffer; |
|
|
|
|
|
} else { |
|
|
|
|
|
return buf; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
for ( let i = 1; i <= 3; i ++ ) { |
|
|
|
|
|
|
|
|
}; |
|
|
|
|
|
|
|
|
const vertexstart = start + i * 12; |
|
|
|
|
|
const componentIdx = face * 3 * 3 + ( i - 1 ) * 3; |
|
|
|
|
|
vertices[ componentIdx ] = reader.getFloat32( vertexstart, true ); |
|
|
|
|
|
vertices[ componentIdx + 1 ] = reader.getFloat32( vertexstart + 4, true ); |
|
|
|
|
|
vertices[ componentIdx + 2 ] = reader.getFloat32( vertexstart + 8, true ); |
|
|
|
|
|
normals[ componentIdx ] = normalX; |
|
|
|
|
|
normals[ componentIdx + 1 ] = normalY; |
|
|
|
|
|
normals[ componentIdx + 2 ] = normalZ; |
|
|
|
|
|
|
|
|
if ( typeof DataView === 'undefined'){ |
|
|
|
|
|
|
|
|
if ( hasColors ) { |
|
|
|
|
|
|
|
|
DataView = function(buffer, byteOffset, byteLength){ |
|
|
|
|
|
|
|
|
colors[ componentIdx ] = r; |
|
|
|
|
|
colors[ componentIdx + 1 ] = g; |
|
|
|
|
|
colors[ componentIdx + 2 ] = b; |
|
|
|
|
|
|
|
|
this.buffer = buffer; |
|
|
|
|
|
this.byteOffset = byteOffset || 0; |
|
|
|
|
|
this.byteLength = byteLength || buffer.byteLength || buffer.length; |
|
|
|
|
|
this._isString = typeof buffer === "string"; |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
DataView.prototype = { |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
_getCharCodes:function(buffer,start,length){ |
|
|
|
|
|
start = start || 0; |
|
|
|
|
|
length = length || buffer.length; |
|
|
|
|
|
var end = start + length; |
|
|
|
|
|
var codes = []; |
|
|
|
|
|
for (var i = start; i < end; i++) { |
|
|
|
|
|
codes.push(buffer.charCodeAt(i) & 0xff); |
|
|
|
|
|
} |
|
|
|
|
|
return codes; |
|
|
|
|
|
}, |
|
|
|
|
|
|
|
|
geometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); |
|
|
|
|
|
geometry.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); |
|
|
|
|
|
|
|
|
_getBytes: function (length, byteOffset, littleEndian) { |
|
|
|
|
|
|
|
|
if ( hasColors ) { |
|
|
|
|
|
|
|
|
var result; |
|
|
|
|
|
|
|
|
geometry.setAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) ); |
|
|
|
|
|
geometry.hasColors = true; |
|
|
|
|
|
geometry.alpha = alpha; |
|
|
|
|
|
|
|
|
// Handle the lack of endianness
|
|
|
|
|
|
if (littleEndian === undefined) { |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
littleEndian = this._littleEndian; |
|
|
|
|
|
|
|
|
return geometry; |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
// Handle the lack of byteOffset
|
|
|
|
|
|
if (byteOffset === undefined) { |
|
|
|
|
|
|
|
|
function parseASCII( data ) { |
|
|
|
|
|
|
|
|
byteOffset = this.byteOffset; |
|
|
|
|
|
|
|
|
const geometry = new THREE.BufferGeometry(); |
|
|
|
|
|
const patternSolid = /solid([\s\S]*?)endsolid/g; |
|
|
|
|
|
const patternFace = /facet([\s\S]*?)endfacet/g; |
|
|
|
|
|
let faceCounter = 0; |
|
|
|
|
|
const patternFloat = /[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source; |
|
|
|
|
|
const patternVertex = new RegExp( 'vertex' + patternFloat + patternFloat + patternFloat, 'g' ); |
|
|
|
|
|
const patternNormal = new RegExp( 'normal' + patternFloat + patternFloat + patternFloat, 'g' ); |
|
|
|
|
|
const vertices = []; |
|
|
|
|
|
const normals = []; |
|
|
|
|
|
const normal = new THREE.Vector3(); |
|
|
|
|
|
let result; |
|
|
|
|
|
let groupCount = 0; |
|
|
|
|
|
let startVertex = 0; |
|
|
|
|
|
let endVertex = 0; |
|
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
|
while ( ( result = patternSolid.exec( data ) ) !== null ) { |
|
|
|
|
|
|
|
|
byteOffset = this.byteOffset + byteOffset; |
|
|
|
|
|
|
|
|
startVertex = endVertex; |
|
|
|
|
|
const solid = result[ 0 ]; |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
while ( ( result = patternFace.exec( solid ) ) !== null ) { |
|
|
|
|
|
|
|
|
if (length === undefined) { |
|
|
|
|
|
|
|
|
let vertexCountPerFace = 0; |
|
|
|
|
|
let normalCountPerFace = 0; |
|
|
|
|
|
const text = result[ 0 ]; |
|
|
|
|
|
|
|
|
length = this.byteLength - byteOffset; |
|
|
|
|
|
|
|
|
while ( ( result = patternNormal.exec( text ) ) !== null ) { |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
normal.x = parseFloat( result[ 1 ] ); |
|
|
|
|
|
normal.y = parseFloat( result[ 2 ] ); |
|
|
|
|
|
normal.z = parseFloat( result[ 3 ] ); |
|
|
|
|
|
normalCountPerFace ++; |
|
|
|
|
|
|
|
|
// Error Checking
|
|
|
|
|
|
if (typeof byteOffset !== 'number') { |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
throw new TypeError('DataView byteOffset is not a number'); |
|
|
|
|
|
|
|
|
while ( ( result = patternVertex.exec( text ) ) !== null ) { |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) ); |
|
|
|
|
|
normals.push( normal.x, normal.y, normal.z ); |
|
|
|
|
|
vertexCountPerFace ++; |
|
|
|
|
|
endVertex ++; |
|
|
|
|
|
|
|
|
if (length < 0 || byteOffset + length > this.byteLength) { |
|
|
|
|
|
|
|
|
} // every face have to own ONE valid normal
|
|
|
|
|
|
|
|
|
throw new Error('DataView length or (byteOffset+length) value is out of bounds'); |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
if ( normalCountPerFace !== 1 ) { |
|
|
|
|
|
|
|
|
if (this.isString){ |
|
|
|
|
|
|
|
|
console.error( 'THREE.STLLoader: Something isn\'t right with the normal of face number ' + faceCounter ); |
|
|
|
|
|
|
|
|
result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length); |
|
|
|
|
|
|
|
|
} // each face have to own THREE valid vertices
|
|
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
|
|
|
|
result = this.buffer.slice(byteOffset, byteOffset + length); |
|
|
|
|
|
|
|
|
if ( vertexCountPerFace !== 3 ) { |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
console.error( 'THREE.STLLoader: Something isn\'t right with the vertices of face number ' + faceCounter ); |
|
|
|
|
|
|
|
|
if (!littleEndian && length > 1) { |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
if (!(result instanceof Array)) { |
|
|
|
|
|
|
|
|
faceCounter ++; |
|
|
|
|
|
|
|
|
result = Array.prototype.slice.call(result); |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
const start = startVertex; |
|
|
|
|
|
const count = endVertex - startVertex; |
|
|
|
|
|
geometry.addGroup( start, count, groupCount ); |
|
|
|
|
|
groupCount ++; |
|
|
|
|
|
|
|
|
result.reverse(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
return result; |
|
|
|
|
|
|
|
|
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) ); |
|
|
|
|
|
geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) ); |
|
|
|
|
|
return geometry; |
|
|
|
|
|
|
|
|
}, |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
// Compatibility functions on a String Buffer
|
|
|
|
|
|
|
|
|
function ensureString( buffer ) { |
|
|
|
|
|
|
|
|
getFloat64: function (byteOffset, littleEndian) { |
|
|
|
|
|
|
|
|
if ( typeof buffer !== 'string' ) { |
|
|
|
|
|
|
|
|
var b = this._getBytes(8, byteOffset, littleEndian), |
|
|
|
|
|
|
|
|
return THREE.LoaderUtils.decodeText( new Uint8Array( buffer ) ); |
|
|
|
|
|
|
|
|
sign = 1 - (2 * (b[7] >> 7)), |
|
|
|
|
|
exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1), |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
// Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
|
|
|
|
|
|
mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) + |
|
|
|
|
|
(b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0]; |
|
|
|
|
|
|
|
|
return buffer; |
|
|
|
|
|
|
|
|
if (exponent === 1024) { |
|
|
|
|
|
if (mantissa !== 0) { |
|
|
|
|
|
return NaN; |
|
|
|
|
|
} else { |
|
|
|
|
|
return sign * Infinity; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
if (exponent === -1023) { // Denormalized
|
|
|
|
|
|
return sign * mantissa * Math.pow(2, -1022 - 52); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
function ensureBinary( buffer ) { |
|
|
|
|
|
|
|
|
return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent); |
|
|
|
|
|
|
|
|
if ( typeof buffer === 'string' ) { |
|
|
|
|
|
|
|
|
}, |
|
|
|
|
|
|
|
|
const array_buffer = new Uint8Array( buffer.length ); |
|
|
|
|
|
|
|
|
getFloat32: function (byteOffset, littleEndian) { |
|
|
|
|
|
|
|
|
for ( let i = 0; i < buffer.length; i ++ ) { |
|
|
|
|
|
|
|
|
var b = this._getBytes(4, byteOffset, littleEndian), |
|
|
|
|
|
|
|
|
array_buffer[ i ] = buffer.charCodeAt( i ) & 0xff; // implicitly assumes little-endian
|
|
|
|
|
|
|
|
|
sign = 1 - (2 * (b[3] >> 7)), |
|
|
|
|
|
exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127, |
|
|
|
|
|
mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0]; |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
if (exponent === 128) { |
|
|
|
|
|
if (mantissa !== 0) { |
|
|
|
|
|
return NaN; |
|
|
|
|
|
} else { |
|
|
|
|
|
return sign * Infinity; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
return array_buffer.buffer || array_buffer; |
|
|
|
|
|
|
|
|
if (exponent === -127) { // Denormalized
|
|
|
|
|
|
return sign * mantissa * Math.pow(2, -126 - 23); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
} else { |
|
|
|
|
|
|
|
|
return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent); |
|
|
|
|
|
}, |
|
|
|
|
|
|
|
|
return buffer; |
|
|
|
|
|
|
|
|
getInt32: function (byteOffset, littleEndian) { |
|
|
|
|
|
var b = this._getBytes(4, byteOffset, littleEndian); |
|
|
|
|
|
return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0]; |
|
|
|
|
|
}, |
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
getUint32: function (byteOffset, littleEndian) { |
|
|
|
|
|
return this.getInt32(byteOffset, littleEndian) >>> 0; |
|
|
|
|
|
}, |
|
|
|
|
|
|
|
|
} // start
|
|
|
|
|
|
|
|
|
getInt16: function (byteOffset, littleEndian) { |
|
|
|
|
|
return (this.getUint16(byteOffset, littleEndian) << 16) >> 16; |
|
|
|
|
|
}, |
|
|
|
|
|
|
|
|
|
|
|
getUint16: function (byteOffset, littleEndian) { |
|
|
|
|
|
var b = this._getBytes(2, byteOffset, littleEndian); |
|
|
|
|
|
return (b[1] << 8) | b[0]; |
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}, |
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const binData = ensureBinary( data ); |
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return isBinary( binData ) ? parseBinary( binData ) : parseASCII( ensureString( data ) ); |
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getInt8: function (byteOffset) { |
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return (this.getUint8(byteOffset) << 24) >> 24; |
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}, |
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} |
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getUint8: function (byteOffset) { |
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return this._getBytes(1, byteOffset)[0]; |
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} |
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} |
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}; |
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THREE.STLLoader = STLLoader; |
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} |
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} )(); |