made 3d work again
This commit is contained in:
parent
87aa33a0cc
commit
2977ed43c2
8 changed files with 1384 additions and 1439 deletions
5
.well-known/matrix/client
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5
.well-known/matrix/client
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@ -0,0 +1,5 @@
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{
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"m.homeserver": {
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"base_url": "https://matrix.kaoscube.org"
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}
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}
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7
3d.php
7
3d.php
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@ -74,15 +74,16 @@
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<div style="height: 5vh; background-color:deeppink;"></div>
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<div class="model0" id="model0" style="width: 80vw; height: 80vh; justify-self: center; background-color: white;"> </div>
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</div>
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</center>
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</body>
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</html>
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<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/build/three.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/examples/js/controls/OrbitControls.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/three@0.132.2/examples/js/loaders/STLLoader.js"></script>
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<script src="three.min.js"></script>
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<script src="OrbitControls.js"></script>
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<script src="STLLoader.js"></script>
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<script type="text/javascript">
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2220
OrbitControls.js
2220
OrbitControls.js
File diff suppressed because one or more lines are too long
504
STLLoader.js
504
STLLoader.js
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@ -1,389 +1,371 @@
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/**
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* @author aleeper / http://adamleeper.com/
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* @author mrdoob / http://mrdoob.com/
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* @author gero3 / https://github.com/gero3
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*
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( function () {
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/**
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* Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
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*
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* Supports both binary and ASCII encoded files, with automatic detection of type.
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*
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* The loader returns a non-indexed buffer geometry.
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*
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* Limitations:
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* Binary decoding ignores header. There doesn't seem to be much of a use for it.
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* There is perhaps some question as to how valid it is to always assume little-endian-ness.
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* ASCII decoding assumes file is UTF-8. Seems to work for the examples...
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* Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
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* There is perhaps some question as to how valid it is to always assume little-endian-ness.
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* ASCII decoding assumes file is UTF-8.
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*
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* Usage:
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* var loader = new THREE.STLLoader();
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* loader.addEventListener( 'load', function ( event ) {
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* const loader = new STLLoader();
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* loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
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* scene.add( new THREE.Mesh( geometry ) );
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* });
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*
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* var geometry = event.content;
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* scene.add( new THREE.Mesh( geometry ) );
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* For binary STLs geometry might contain colors for vertices. To use it:
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* // use the same code to load STL as above
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* if (geometry.hasColors) {
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* material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: true });
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* } else { .... }
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* const mesh = new THREE.Mesh( geometry, material );
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*
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* } );
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* loader.load( './models/stl/slotted_disk.stl' );
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* For ASCII STLs containing multiple solids, each solid is assigned to a different group.
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* Groups can be used to assign a different color by defining an array of materials with the same length of
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* geometry.groups and passing it to the Mesh constructor:
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*
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* const mesh = new THREE.Mesh( geometry, material );
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*
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* For example:
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*
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* const materials = [];
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* const nGeometryGroups = geometry.groups.length;
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*
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* const colorMap = ...; // Some logic to index colors.
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*
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* for (let i = 0; i < nGeometryGroups; i++) {
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*
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* const material = new THREE.MeshPhongMaterial({
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* color: colorMap[i],
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* wireframe: false
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* });
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*
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* }
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*
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* materials.push(material);
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* const mesh = new THREE.Mesh(geometry, materials);
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*/
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class STLLoader extends THREE.Loader {
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THREE.STLLoader = function () {};
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constructor( manager ) {
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THREE.STLLoader.prototype = {
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super( manager );
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constructor: THREE.STLLoader,
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}
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addEventListener: THREE.EventDispatcher.prototype.addEventListener,
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hasEventListener: THREE.EventDispatcher.prototype.hasEventListener,
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removeEventListener: THREE.EventDispatcher.prototype.removeEventListener,
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dispatchEvent: THREE.EventDispatcher.prototype.dispatchEvent
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load( url, onLoad, onProgress, onError ) {
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};
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const scope = this;
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const loader = new THREE.FileLoader( this.manager );
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loader.setPath( this.path );
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loader.setResponseType( 'arraybuffer' );
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loader.setRequestHeader( this.requestHeader );
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loader.setWithCredentials( this.withCredentials );
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loader.load( url, function ( text ) {
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THREE.STLLoader.prototype.load = function (url, callback) {
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try {
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var scope = this;
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onLoad( scope.parse( text ) );
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var xhr = new XMLHttpRequest();
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} catch ( e ) {
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function onloaded( event ) {
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if ( onError ) {
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if ( event.target.status === 200 || event.target.status === 0 ) {
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onError( e );
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var geometry = scope.parse( event.target.response || event.target.responseText );
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} else {
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scope.dispatchEvent( { type: 'load', content: geometry } );
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console.error( e );
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if ( callback ) callback( geometry );
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}
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} else {
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scope.manager.itemError( url );
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scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']',
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response: event.target.responseText } );
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}
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}
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}, onProgress, onError );
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}
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}
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xhr.addEventListener( 'load', onloaded, false );
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parse( data ) {
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xhr.addEventListener( 'progress', function ( event ) {
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function isBinary( data ) {
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scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
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const reader = new DataView( data );
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const face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
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const n_faces = reader.getUint32( 80, true );
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const expect = 80 + 32 / 8 + n_faces * face_size;
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}, false );
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if ( expect === reader.byteLength ) {
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xhr.addEventListener( 'error', function () {
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return true;
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scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
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} // An ASCII STL data must begin with 'solid ' as the first six bytes.
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// However, ASCII STLs lacking the SPACE after the 'd' are known to be
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// plentiful. So, check the first 5 bytes for 'solid'.
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// Several encodings, such as UTF-8, precede the text with up to 5 bytes:
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// https://en.wikipedia.org/wiki/Byte_order_mark#Byte_order_marks_by_encoding
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// Search for "solid" to start anywhere after those prefixes.
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// US-ASCII ordinal values for 's', 'o', 'l', 'i', 'd'
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}, false );
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xhr.overrideMimeType('text/plain; charset=x-user-defined');
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xhr.open( 'GET', url, true );
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xhr.responseType = "arraybuffer";
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xhr.send( null );
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const solid = [ 115, 111, 108, 105, 100 ];
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};
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for ( let off = 0; off < 5; off ++ ) {
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THREE.STLLoader.prototype.parse = function (data) {
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// If "solid" text is matched to the current offset, declare it to be an ASCII STL.
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if ( matchDataViewAt( solid, reader, off ) ) return false;
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} // Couldn't find "solid" text at the beginning; it is binary STL.
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var isBinary = function () {
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var expect, face_size, n_faces, reader;
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reader = new DataView( binData );
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face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
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n_faces = reader.getUint32(80,true);
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expect = 80 + (32 / 8) + (n_faces * face_size);
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return expect === reader.byteLength;
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return true;
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};
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}
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var binData = this.ensureBinary( data );
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function matchDataViewAt( query, reader, offset ) {
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return isBinary()
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? this.parseBinary( binData )
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: this.parseASCII( this.ensureString( data ) );
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// Check if each byte in query matches the corresponding byte from the current offset
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for ( let i = 0, il = query.length; i < il; i ++ ) {
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};
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if ( query[ i ] !== reader.getUint8( offset + i, false ) ) return false;
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THREE.STLLoader.prototype.parseBinary = function (data) {
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}
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var face, geometry, n_faces, reader, length, normal, i, dataOffset, faceLength, start, vertexstart;
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return true;
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reader = new DataView( data );
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n_faces = reader.getUint32(80,true);
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geometry = new THREE.Geometry();
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dataOffset = 84;
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faceLength = 12 * 4 + 2;
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}
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for (face = 0; face < n_faces; face++) {
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function parseBinary( data ) {
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start = dataOffset + face * faceLength;
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normal = new THREE.Vector3(
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reader.getFloat32(start,true),
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reader.getFloat32(start + 4,true),
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reader.getFloat32(start + 8,true)
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);
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const reader = new DataView( data );
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const faces = reader.getUint32( 80, true );
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let r,
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g,
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b,
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hasColors = false,
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colors;
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let defaultR, defaultG, defaultB, alpha; // process STL header
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// check for default color in header ("COLOR=rgba" sequence).
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for (i = 1; i <= 3; i++) {
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for ( let index = 0; index < 80 - 10; index ++ ) {
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vertexstart = start + i * 12;
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geometry.vertices.push(
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new THREE.Vector3(
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reader.getFloat32(vertexstart,true),
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reader.getFloat32(vertexstart +4,true),
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reader.getFloat32(vertexstart + 8,true)
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)
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);
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if ( reader.getUint32( index, false ) == 0x434F4C4F
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/*COLO*/
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&& reader.getUint8( index + 4 ) == 0x52
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/*'R'*/
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&& reader.getUint8( index + 5 ) == 0x3D
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/*'='*/
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) {
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}
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hasColors = true;
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colors = new Float32Array( faces * 3 * 3 );
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defaultR = reader.getUint8( index + 6 ) / 255;
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defaultG = reader.getUint8( index + 7 ) / 255;
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defaultB = reader.getUint8( index + 8 ) / 255;
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alpha = reader.getUint8( index + 9 ) / 255;
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length = geometry.vertices.length;
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geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal));
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}
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}
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}
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//geometry.computeCentroids();
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geometry.computeBoundingSphere();
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const dataOffset = 84;
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const faceLength = 12 * 4 + 2;
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const geometry = new THREE.BufferGeometry();
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const vertices = new Float32Array( faces * 3 * 3 );
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const normals = new Float32Array( faces * 3 * 3 );
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return geometry;
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for ( let face = 0; face < faces; face ++ ) {
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};
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const start = dataOffset + face * faceLength;
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const normalX = reader.getFloat32( start, true );
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const normalY = reader.getFloat32( start + 4, true );
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const normalZ = reader.getFloat32( start + 8, true );
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THREE.STLLoader.prototype.parseASCII = function (data) {
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if ( hasColors ) {
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var geometry, length, normal, patternFace, patternNormal, patternVertex, result, text;
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geometry = new THREE.Geometry();
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patternFace = /facet([\s\S]*?)endfacet/g;
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const packedColor = reader.getUint16( start + 48, true );
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while (((result = patternFace.exec(data)) != null)) {
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if ( ( packedColor & 0x8000 ) === 0 ) {
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text = result[0];
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patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
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// facet has its own unique color
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r = ( packedColor & 0x1F ) / 31;
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g = ( packedColor >> 5 & 0x1F ) / 31;
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b = ( packedColor >> 10 & 0x1F ) / 31;
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while (((result = patternNormal.exec(text)) != null)) {
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} else {
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normal = new THREE.Vector3(parseFloat(result[1]), parseFloat(result[3]), parseFloat(result[5]));
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r = defaultR;
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g = defaultG;
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b = defaultB;
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}
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}
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patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
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}
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while (((result = patternVertex.exec(text)) != null)) {
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for ( let i = 1; i <= 3; i ++ ) {
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geometry.vertices.push(new THREE.Vector3(parseFloat(result[1]), parseFloat(result[3]), parseFloat(result[5])));
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const vertexstart = start + i * 12;
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const componentIdx = face * 3 * 3 + ( i - 1 ) * 3;
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vertices[ componentIdx ] = reader.getFloat32( vertexstart, true );
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vertices[ componentIdx + 1 ] = reader.getFloat32( vertexstart + 4, true );
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vertices[ componentIdx + 2 ] = reader.getFloat32( vertexstart + 8, true );
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normals[ componentIdx ] = normalX;
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normals[ componentIdx + 1 ] = normalY;
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normals[ componentIdx + 2 ] = normalZ;
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}
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if ( hasColors ) {
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length = geometry.vertices.length;
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geometry.faces.push(new THREE.Face3(length - 3, length - 2, length - 1, normal));
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colors[ componentIdx ] = r;
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colors[ componentIdx + 1 ] = g;
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colors[ componentIdx + 2 ] = b;
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}
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}
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geometry.computeCentroids();
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geometry.computeBoundingBox();
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geometry.computeBoundingSphere();
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}
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return geometry;
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}
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};
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geometry.setAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
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geometry.setAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) );
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THREE.STLLoader.prototype.ensureString = function (buf) {
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if ( hasColors ) {
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if (typeof buf !== "string"){
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var array_buffer = new Uint8Array(buf);
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var str = '';
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for(var i = 0; i < buf.byteLength; i++) {
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str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
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}
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return str;
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} else {
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return buf;
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}
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geometry.setAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
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geometry.hasColors = true;
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geometry.alpha = alpha;
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};
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}
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THREE.STLLoader.prototype.ensureBinary = function (buf) {
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return geometry;
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if (typeof buf === "string"){
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var array_buffer = new Uint8Array(buf.length);
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for(var i = 0; i < buf.length; i++) {
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array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
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}
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return array_buffer.buffer || array_buffer;
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} else {
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return buf;
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}
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}
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};
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function parseASCII( data ) {
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if ( typeof DataView === 'undefined'){
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const geometry = new THREE.BufferGeometry();
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const patternSolid = /solid([\s\S]*?)endsolid/g;
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const patternFace = /facet([\s\S]*?)endfacet/g;
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let faceCounter = 0;
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const patternFloat = /[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source;
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const patternVertex = new RegExp( 'vertex' + patternFloat + patternFloat + patternFloat, 'g' );
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const patternNormal = new RegExp( 'normal' + patternFloat + patternFloat + patternFloat, 'g' );
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const vertices = [];
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const normals = [];
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const normal = new THREE.Vector3();
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let result;
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let groupCount = 0;
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let startVertex = 0;
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let endVertex = 0;
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DataView = function(buffer, byteOffset, byteLength){
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while ( ( result = patternSolid.exec( data ) ) !== null ) {
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this.buffer = buffer;
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this.byteOffset = byteOffset || 0;
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this.byteLength = byteLength || buffer.byteLength || buffer.length;
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this._isString = typeof buffer === "string";
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startVertex = endVertex;
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const solid = result[ 0 ];
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}
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while ( ( result = patternFace.exec( solid ) ) !== null ) {
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DataView.prototype = {
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let vertexCountPerFace = 0;
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let normalCountPerFace = 0;
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const text = result[ 0 ];
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_getCharCodes:function(buffer,start,length){
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start = start || 0;
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length = length || buffer.length;
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var end = start + length;
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var codes = [];
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for (var i = start; i < end; i++) {
|
||||
codes.push(buffer.charCodeAt(i) & 0xff);
|
||||
}
|
||||
return codes;
|
||||
},
|
||||
while ( ( result = patternNormal.exec( text ) ) !== null ) {
|
||||
|
||||
_getBytes: function (length, byteOffset, littleEndian) {
|
||||
normal.x = parseFloat( result[ 1 ] );
|
||||
normal.y = parseFloat( result[ 2 ] );
|
||||
normal.z = parseFloat( result[ 3 ] );
|
||||
normalCountPerFace ++;
|
||||
|
||||
var result;
|
||||
}
|
||||
|
||||
// Handle the lack of endianness
|
||||
if (littleEndian === undefined) {
|
||||
while ( ( result = patternVertex.exec( text ) ) !== null ) {
|
||||
|
||||
littleEndian = this._littleEndian;
|
||||
vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) );
|
||||
normals.push( normal.x, normal.y, normal.z );
|
||||
vertexCountPerFace ++;
|
||||
endVertex ++;
|
||||
|
||||
}
|
||||
} // every face have to own ONE valid normal
|
||||
|
||||
// Handle the lack of byteOffset
|
||||
if (byteOffset === undefined) {
|
||||
|
||||
byteOffset = this.byteOffset;
|
||||
if ( normalCountPerFace !== 1 ) {
|
||||
|
||||
} else {
|
||||
console.error( 'THREE.STLLoader: Something isn\'t right with the normal of face number ' + faceCounter );
|
||||
|
||||
byteOffset = this.byteOffset + byteOffset;
|
||||
} // each face have to own THREE valid vertices
|
||||
|
||||
}
|
||||
|
||||
if (length === undefined) {
|
||||
if ( vertexCountPerFace !== 3 ) {
|
||||
|
||||
length = this.byteLength - byteOffset;
|
||||
console.error( 'THREE.STLLoader: Something isn\'t right with the vertices of face number ' + faceCounter );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Error Checking
|
||||
if (typeof byteOffset !== 'number') {
|
||||
faceCounter ++;
|
||||
|
||||
throw new TypeError('DataView byteOffset is not a number');
|
||||
}
|
||||
|
||||
}
|
||||
const start = startVertex;
|
||||
const count = endVertex - startVertex;
|
||||
geometry.addGroup( start, count, groupCount );
|
||||
groupCount ++;
|
||||
|
||||
if (length < 0 || byteOffset + length > this.byteLength) {
|
||||
}
|
||||
|
||||
throw new Error('DataView length or (byteOffset+length) value is out of bounds');
|
||||
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
|
||||
geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
|
||||
return geometry;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (this.isString){
|
||||
function ensureString( buffer ) {
|
||||
|
||||
result = this._getCharCodes(this.buffer, byteOffset, byteOffset + length);
|
||||
if ( typeof buffer !== 'string' ) {
|
||||
|
||||
} else {
|
||||
return THREE.LoaderUtils.decodeText( new Uint8Array( buffer ) );
|
||||
|
||||
result = this.buffer.slice(byteOffset, byteOffset + length);
|
||||
}
|
||||
|
||||
}
|
||||
return buffer;
|
||||
|
||||
if (!littleEndian && length > 1) {
|
||||
}
|
||||
|
||||
if (!(result instanceof Array)) {
|
||||
function ensureBinary( buffer ) {
|
||||
|
||||
result = Array.prototype.slice.call(result);
|
||||
if ( typeof buffer === 'string' ) {
|
||||
|
||||
}
|
||||
const array_buffer = new Uint8Array( buffer.length );
|
||||
|
||||
result.reverse();
|
||||
}
|
||||
for ( let i = 0; i < buffer.length; i ++ ) {
|
||||
|
||||
return result;
|
||||
array_buffer[ i ] = buffer.charCodeAt( i ) & 0xff; // implicitly assumes little-endian
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
// Compatibility functions on a String Buffer
|
||||
return array_buffer.buffer || array_buffer;
|
||||
|
||||
getFloat64: function (byteOffset, littleEndian) {
|
||||
} else {
|
||||
|
||||
var b = this._getBytes(8, byteOffset, littleEndian),
|
||||
return buffer;
|
||||
|
||||
sign = 1 - (2 * (b[7] >> 7)),
|
||||
exponent = ((((b[7] << 1) & 0xff) << 3) | (b[6] >> 4)) - ((1 << 10) - 1),
|
||||
}
|
||||
|
||||
// Binary operators such as | and << operate on 32 bit values, using + and Math.pow(2) instead
|
||||
mantissa = ((b[6] & 0x0f) * Math.pow(2, 48)) + (b[5] * Math.pow(2, 40)) + (b[4] * Math.pow(2, 32)) +
|
||||
(b[3] * Math.pow(2, 24)) + (b[2] * Math.pow(2, 16)) + (b[1] * Math.pow(2, 8)) + b[0];
|
||||
} // start
|
||||
|
||||
if (exponent === 1024) {
|
||||
if (mantissa !== 0) {
|
||||
return NaN;
|
||||
} else {
|
||||
return sign * Infinity;
|
||||
}
|
||||
}
|
||||
|
||||
if (exponent === -1023) { // Denormalized
|
||||
return sign * mantissa * Math.pow(2, -1022 - 52);
|
||||
}
|
||||
const binData = ensureBinary( data );
|
||||
return isBinary( binData ) ? parseBinary( binData ) : parseASCII( ensureString( data ) );
|
||||
|
||||
return sign * (1 + mantissa * Math.pow(2, -52)) * Math.pow(2, exponent);
|
||||
}
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
getFloat32: function (byteOffset, littleEndian) {
|
||||
THREE.STLLoader = STLLoader;
|
||||
|
||||
var b = this._getBytes(4, byteOffset, littleEndian),
|
||||
|
||||
sign = 1 - (2 * (b[3] >> 7)),
|
||||
exponent = (((b[3] << 1) & 0xff) | (b[2] >> 7)) - 127,
|
||||
mantissa = ((b[2] & 0x7f) << 16) | (b[1] << 8) | b[0];
|
||||
|
||||
if (exponent === 128) {
|
||||
if (mantissa !== 0) {
|
||||
return NaN;
|
||||
} else {
|
||||
return sign * Infinity;
|
||||
}
|
||||
}
|
||||
|
||||
if (exponent === -127) { // Denormalized
|
||||
return sign * mantissa * Math.pow(2, -126 - 23);
|
||||
}
|
||||
|
||||
return sign * (1 + mantissa * Math.pow(2, -23)) * Math.pow(2, exponent);
|
||||
},
|
||||
|
||||
getInt32: function (byteOffset, littleEndian) {
|
||||
var b = this._getBytes(4, byteOffset, littleEndian);
|
||||
return (b[3] << 24) | (b[2] << 16) | (b[1] << 8) | b[0];
|
||||
},
|
||||
|
||||
getUint32: function (byteOffset, littleEndian) {
|
||||
return this.getInt32(byteOffset, littleEndian) >>> 0;
|
||||
},
|
||||
|
||||
getInt16: function (byteOffset, littleEndian) {
|
||||
return (this.getUint16(byteOffset, littleEndian) << 16) >> 16;
|
||||
},
|
||||
|
||||
getUint16: function (byteOffset, littleEndian) {
|
||||
var b = this._getBytes(2, byteOffset, littleEndian);
|
||||
return (b[1] << 8) | b[0];
|
||||
},
|
||||
|
||||
getInt8: function (byteOffset) {
|
||||
return (this.getUint8(byteOffset) << 24) >> 24;
|
||||
},
|
||||
|
||||
getUint8: function (byteOffset) {
|
||||
return this._getBytes(1, byteOffset)[0];
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
} )();
|
||||
|
|
6
nano
Normal file
6
nano
Normal file
File diff suppressed because one or more lines are too long
BIN
stl-files/KaosCubeTopThick2mm_cut_joints_withCannaOnTop.stl
Normal file
BIN
stl-files/KaosCubeTopThick2mm_cut_joints_withCannaOnTop.stl
Normal file
Binary file not shown.
75
stl-viewer.js
Normal file
75
stl-viewer.js
Normal file
|
@ -0,0 +1,75 @@
|
|||
import './three.min.js';
|
||||
import './STLLoader.js';
|
||||
import './OrbitControls.js';
|
||||
|
||||
class STLViewer extends HTMLElement {
|
||||
constructor() {
|
||||
super();
|
||||
}
|
||||
|
||||
connectedCallback() {
|
||||
this.connected = true;
|
||||
|
||||
const shadowRoot = this.attachShadow({ mode: 'open' });
|
||||
const container = document.createElement('div');
|
||||
container.style.width = '100%';
|
||||
container.style.height = '100%';
|
||||
|
||||
shadowRoot.appendChild(container);
|
||||
|
||||
if (!this.hasAttribute('model')) {
|
||||
throw new Error('model attribute is required');
|
||||
}
|
||||
|
||||
const model = this.getAttribute('model');
|
||||
|
||||
let camera = new THREE.PerspectiveCamera(70, container.clientWidth / container.clientHeight, 1, 1000);
|
||||
let renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
|
||||
renderer.setSize(container.clientWidth, container.clientHeight);
|
||||
container.appendChild(renderer.domElement);
|
||||
|
||||
window.addEventListener('resize', function () {
|
||||
renderer.setSize(container.clientWidth, container.clientHeight);
|
||||
camera.aspect = container.clientWidth / container.clientHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
}, false);
|
||||
let controls = new THREE.OrbitControls(camera, renderer.domElement);
|
||||
controls.enableZoom = true;
|
||||
let scene = new THREE.Scene();
|
||||
scene.add(new THREE.HemisphereLight(0xffffff, 1.5));
|
||||
|
||||
new THREE.STLLoader().load(model, (geometry) => {
|
||||
let material = new THREE.MeshPhongMaterial({
|
||||
color: 0x6A39FF,
|
||||
specular: 100,
|
||||
shininess: 100,
|
||||
});
|
||||
let mesh = new THREE.Mesh(geometry, material);
|
||||
scene.add(mesh);
|
||||
|
||||
let middle = new THREE.Vector3();
|
||||
geometry.computeBoundingBox();
|
||||
geometry.boundingBox.getCenter(middle);
|
||||
mesh.geometry.applyMatrix4(new THREE.Matrix4().makeTranslation(-middle.x, -middle.y, -middle.z));
|
||||
let largestDimension = Math.max(geometry.boundingBox.max.x, geometry.boundingBox.max.y, geometry.boundingBox.max.z)
|
||||
camera.position.z = largestDimension * 1.5;
|
||||
|
||||
controls.autoRotate = true;
|
||||
controls.autoRotateSpeed = 1;
|
||||
let animate = () => {
|
||||
controls.update();
|
||||
renderer.render(scene, camera);
|
||||
if (this.connected) {
|
||||
requestAnimationFrame(animate);
|
||||
}
|
||||
};
|
||||
animate();
|
||||
});
|
||||
}
|
||||
|
||||
disconnectedCallback() {
|
||||
this.connected = false;
|
||||
}
|
||||
}
|
||||
|
||||
customElements.define('stl-viewer', STLViewer);
|
6
three.min.js
vendored
Normal file
6
three.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue