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- ( function () {
-
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
- //
- // Orbit - left mouse / touch: one-finger move
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
- // Pan - right mouse, or left mouse + ctrl/meta/shiftKey, or arrow keys / touch: two-finger move
-
- const _changeEvent = {
- type: 'change'
- };
- const _startEvent = {
- type: 'start'
- };
- const _endEvent = {
- type: 'end'
- };
-
- class OrbitControls extends THREE.EventDispatcher {
-
- constructor( object, domElement ) {
-
- super();
- if ( domElement === undefined ) console.warn( 'THREE.OrbitControls: The second parameter "domElement" is now mandatory.' );
- if ( domElement === document ) console.error( 'THREE.OrbitControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.' );
- this.object = object;
- this.domElement = domElement; // Set to false to disable this control
-
- this.enabled = true; // "target" sets the location of focus, where the object orbits around
-
- this.target = new THREE.Vector3(); // How far you can dolly in and out ( PerspectiveCamera only )
-
- this.minDistance = 0;
- this.maxDistance = Infinity; // How far you can zoom in and out ( OrthographicCamera only )
-
- this.minZoom = 0;
- this.maxZoom = Infinity; // How far you can orbit vertically, upper and lower limits.
- // Range is 0 to Math.PI radians.
-
- this.minPolarAngle = 0; // radians
-
- this.maxPolarAngle = Math.PI; // radians
- // How far you can orbit horizontally, upper and lower limits.
- // If set, the interval [ min, max ] must be a sub-interval of [ - 2 PI, 2 PI ], with ( max - min < 2 PI )
-
- this.minAzimuthAngle = - Infinity; // radians
-
- this.maxAzimuthAngle = Infinity; // radians
- // Set to true to enable damping (inertia)
- // If damping is enabled, you must call controls.update() in your animation loop
-
- this.enableDamping = false;
- this.dampingFactor = 0.05; // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
- // Set to false to disable zooming
-
- this.enableZoom = true;
- this.zoomSpeed = 1.0; // Set to false to disable rotating
-
- this.enableRotate = true;
- this.rotateSpeed = 1.0; // Set to false to disable panning
-
- this.enablePan = true;
- this.panSpeed = 1.0;
- this.screenSpacePanning = true; // if false, pan orthogonal to world-space direction camera.up
-
- this.keyPanSpeed = 7.0; // pixels moved per arrow key push
- // Set to true to automatically rotate around the target
- // If auto-rotate is enabled, you must call controls.update() in your animation loop
-
- this.autoRotate = false;
- this.autoRotateSpeed = 2.0; // 30 seconds per orbit when fps is 60
- // The four arrow keys
-
- this.keys = {
- LEFT: 'ArrowLeft',
- UP: 'ArrowUp',
- RIGHT: 'ArrowRight',
- BOTTOM: 'ArrowDown'
- }; // Mouse buttons
-
- this.mouseButtons = {
- LEFT: THREE.MOUSE.ROTATE,
- MIDDLE: THREE.MOUSE.DOLLY,
- RIGHT: THREE.MOUSE.PAN
- }; // Touch fingers
-
- this.touches = {
- ONE: THREE.TOUCH.ROTATE,
- TWO: THREE.TOUCH.DOLLY_PAN
- }; // for reset
-
- this.target0 = this.target.clone();
- this.position0 = this.object.position.clone();
- this.zoom0 = this.object.zoom; // the target DOM element for key events
-
- this._domElementKeyEvents = null; //
- // public methods
- //
-
- this.getPolarAngle = function () {
-
- return spherical.phi;
-
- };
-
- this.getAzimuthalAngle = function () {
-
- return spherical.theta;
-
- };
-
- this.listenToKeyEvents = function ( domElement ) {
-
- domElement.addEventListener( 'keydown', onKeyDown );
- this._domElementKeyEvents = domElement;
-
- };
-
- this.saveState = function () {
-
- scope.target0.copy( scope.target );
- scope.position0.copy( scope.object.position );
- scope.zoom0 = scope.object.zoom;
-
- };
-
- this.reset = function () {
-
- scope.target.copy( scope.target0 );
- scope.object.position.copy( scope.position0 );
- scope.object.zoom = scope.zoom0;
- scope.object.updateProjectionMatrix();
- scope.dispatchEvent( _changeEvent );
- scope.update();
- state = STATE.NONE;
-
- }; // this method is exposed, but perhaps it would be better if we can make it private...
-
-
- this.update = function () {
-
- const offset = new THREE.Vector3(); // so camera.up is the orbit axis
-
- const quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
- const quatInverse = quat.clone().invert();
- const lastPosition = new THREE.Vector3();
- const lastQuaternion = new THREE.Quaternion();
- const twoPI = 2 * Math.PI;
- return function update() {
-
- const position = scope.object.position;
- offset.copy( position ).sub( scope.target ); // rotate offset to "y-axis-is-up" space
-
- offset.applyQuaternion( quat ); // angle from z-axis around y-axis
-
- spherical.setFromVector3( offset );
-
- if ( scope.autoRotate && state === STATE.NONE ) {
-
- rotateLeft( getAutoRotationAngle() );
-
- }
-
- if ( scope.enableDamping ) {
-
- spherical.theta += sphericalDelta.theta * scope.dampingFactor;
- spherical.phi += sphericalDelta.phi * scope.dampingFactor;
-
- } else {
-
- spherical.theta += sphericalDelta.theta;
- spherical.phi += sphericalDelta.phi;
-
- } // restrict theta to be between desired limits
-
-
- let min = scope.minAzimuthAngle;
- let max = scope.maxAzimuthAngle;
-
- if ( isFinite( min ) && isFinite( max ) ) {
-
- if ( min < - Math.PI ) min += twoPI; else if ( min > Math.PI ) min -= twoPI;
- if ( max < - Math.PI ) max += twoPI; else if ( max > Math.PI ) max -= twoPI;
-
- if ( min <= max ) {
-
- spherical.theta = Math.max( min, Math.min( max, spherical.theta ) );
-
- } else {
-
- spherical.theta = spherical.theta > ( min + max ) / 2 ? Math.max( min, spherical.theta ) : Math.min( max, spherical.theta );
-
- }
-
- } // restrict phi to be between desired limits
-
-
- spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
- spherical.makeSafe();
- spherical.radius *= scale; // restrict radius to be between desired limits
-
- spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) ); // move target to panned location
-
- if ( scope.enableDamping === true ) {
-
- scope.target.addScaledVector( panOffset, scope.dampingFactor );
-
- } else {
-
- scope.target.add( panOffset );
-
- }
-
- offset.setFromSpherical( spherical ); // rotate offset back to "camera-up-vector-is-up" space
-
- offset.applyQuaternion( quatInverse );
- position.copy( scope.target ).add( offset );
- scope.object.lookAt( scope.target );
-
- if ( scope.enableDamping === true ) {
-
- sphericalDelta.theta *= 1 - scope.dampingFactor;
- sphericalDelta.phi *= 1 - scope.dampingFactor;
- panOffset.multiplyScalar( 1 - scope.dampingFactor );
-
- } else {
-
- sphericalDelta.set( 0, 0, 0 );
- panOffset.set( 0, 0, 0 );
-
- }
-
- scale = 1; // update condition is:
- // min(camera displacement, camera rotation in radians)^2 > EPS
- // using small-angle approximation cos(x/2) = 1 - x^2 / 8
-
- if ( zoomChanged || lastPosition.distanceToSquared( scope.object.position ) > EPS || 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
-
- scope.dispatchEvent( _changeEvent );
- lastPosition.copy( scope.object.position );
- lastQuaternion.copy( scope.object.quaternion );
- zoomChanged = false;
- return true;
-
- }
-
- return false;
-
- };
-
- }();
-
- this.dispose = function () {
-
- scope.domElement.removeEventListener( 'contextmenu', onContextMenu );
- scope.domElement.removeEventListener( 'pointerdown', onPointerDown );
- scope.domElement.removeEventListener( 'wheel', onMouseWheel );
- scope.domElement.removeEventListener( 'touchstart', onTouchStart );
- scope.domElement.removeEventListener( 'touchend', onTouchEnd );
- scope.domElement.removeEventListener( 'touchmove', onTouchMove );
- scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
- scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
-
- if ( scope._domElementKeyEvents !== null ) {
-
- scope._domElementKeyEvents.removeEventListener( 'keydown', onKeyDown );
-
- } //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
-
- }; //
- // internals
- //
-
-
- const scope = this;
- const STATE = {
- NONE: - 1,
- ROTATE: 0,
- DOLLY: 1,
- PAN: 2,
- TOUCH_ROTATE: 3,
- TOUCH_PAN: 4,
- TOUCH_DOLLY_PAN: 5,
- TOUCH_DOLLY_ROTATE: 6
- };
- let state = STATE.NONE;
- const EPS = 0.000001; // current position in spherical coordinates
-
- const spherical = new THREE.Spherical();
- const sphericalDelta = new THREE.Spherical();
- let scale = 1;
- const panOffset = new THREE.Vector3();
- let zoomChanged = false;
- const rotateStart = new THREE.Vector2();
- const rotateEnd = new THREE.Vector2();
- const rotateDelta = new THREE.Vector2();
- const panStart = new THREE.Vector2();
- const panEnd = new THREE.Vector2();
- const panDelta = new THREE.Vector2();
- const dollyStart = new THREE.Vector2();
- const dollyEnd = new THREE.Vector2();
- const dollyDelta = new THREE.Vector2();
-
- function getAutoRotationAngle() {
-
- return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
-
- }
-
- function getZoomScale() {
-
- return Math.pow( 0.95, scope.zoomSpeed );
-
- }
-
- function rotateLeft( angle ) {
-
- sphericalDelta.theta -= angle;
-
- }
-
- function rotateUp( angle ) {
-
- sphericalDelta.phi -= angle;
-
- }
-
- const panLeft = function () {
-
- const v = new THREE.Vector3();
- return function panLeft( distance, objectMatrix ) {
-
- v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
-
- v.multiplyScalar( - distance );
- panOffset.add( v );
-
- };
-
- }();
-
- const panUp = function () {
-
- const v = new THREE.Vector3();
- return function panUp( distance, objectMatrix ) {
-
- if ( scope.screenSpacePanning === true ) {
-
- v.setFromMatrixColumn( objectMatrix, 1 );
-
- } else {
-
- v.setFromMatrixColumn( objectMatrix, 0 );
- v.crossVectors( scope.object.up, v );
-
- }
-
- v.multiplyScalar( distance );
- panOffset.add( v );
-
- };
-
- }(); // deltaX and deltaY are in pixels; right and down are positive
-
-
- const pan = function () {
-
- const offset = new THREE.Vector3();
- return function pan( deltaX, deltaY ) {
-
- const element = scope.domElement;
-
- if ( scope.object.isPerspectiveCamera ) {
-
- // perspective
- const position = scope.object.position;
- offset.copy( position ).sub( scope.target );
- let targetDistance = offset.length(); // half of the fov is center to top of screen
-
- targetDistance *= Math.tan( scope.object.fov / 2 * Math.PI / 180.0 ); // we use only clientHeight here so aspect ratio does not distort speed
-
- panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
- panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
-
- } else if ( scope.object.isOrthographicCamera ) {
-
- // orthographic
- panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
- panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
-
- } else {
-
- // camera neither orthographic nor perspective
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
- scope.enablePan = false;
-
- }
-
- };
-
- }();
-
- function dollyOut( dollyScale ) {
-
- if ( scope.object.isPerspectiveCamera ) {
-
- scale /= dollyScale;
-
- } else if ( scope.object.isOrthographicCamera ) {
-
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- scope.enableZoom = false;
-
- }
-
- }
-
- function dollyIn( dollyScale ) {
-
- if ( scope.object.isPerspectiveCamera ) {
-
- scale *= dollyScale;
-
- } else if ( scope.object.isOrthographicCamera ) {
-
- scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
- scope.object.updateProjectionMatrix();
- zoomChanged = true;
-
- } else {
-
- console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
- scope.enableZoom = false;
-
- }
-
- } //
- // event callbacks - update the object state
- //
-
-
- function handleMouseDownRotate( event ) {
-
- rotateStart.set( event.clientX, event.clientY );
-
- }
-
- function handleMouseDownDolly( event ) {
-
- dollyStart.set( event.clientX, event.clientY );
-
- }
-
- function handleMouseDownPan( event ) {
-
- panStart.set( event.clientX, event.clientY );
-
- }
-
- function handleMouseMoveRotate( event ) {
-
- rotateEnd.set( event.clientX, event.clientY );
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
- const element = scope.domElement;
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
-
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
- rotateStart.copy( rotateEnd );
- scope.update();
-
- }
-
- function handleMouseMoveDolly( event ) {
-
- dollyEnd.set( event.clientX, event.clientY );
- dollyDelta.subVectors( dollyEnd, dollyStart );
-
- if ( dollyDelta.y > 0 ) {
-
- dollyOut( getZoomScale() );
-
- } else if ( dollyDelta.y < 0 ) {
-
- dollyIn( getZoomScale() );
-
- }
-
- dollyStart.copy( dollyEnd );
- scope.update();
-
- }
-
- function handleMouseMovePan( event ) {
-
- panEnd.set( event.clientX, event.clientY );
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
- pan( panDelta.x, panDelta.y );
- panStart.copy( panEnd );
- scope.update();
-
- }
-
- function handleMouseUp( ) { // no-op
- }
-
- function handleMouseWheel( event ) {
-
- if ( event.deltaY < 0 ) {
-
- dollyIn( getZoomScale() );
-
- } else if ( event.deltaY > 0 ) {
-
- dollyOut( getZoomScale() );
-
- }
-
- scope.update();
-
- }
-
- function handleKeyDown( event ) {
-
- let needsUpdate = false;
-
- switch ( event.code ) {
-
- case scope.keys.UP:
- pan( 0, scope.keyPanSpeed );
- needsUpdate = true;
- break;
-
- case scope.keys.BOTTOM:
- pan( 0, - scope.keyPanSpeed );
- needsUpdate = true;
- break;
-
- case scope.keys.LEFT:
- pan( scope.keyPanSpeed, 0 );
- needsUpdate = true;
- break;
-
- case scope.keys.RIGHT:
- pan( - scope.keyPanSpeed, 0 );
- needsUpdate = true;
- break;
-
- }
-
- if ( needsUpdate ) {
-
- // prevent the browser from scrolling on cursor keys
- event.preventDefault();
- scope.update();
-
- }
-
- }
-
- function handleTouchStartRotate( event ) {
-
- if ( event.touches.length == 1 ) {
-
- rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
- } else {
-
- const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
- rotateStart.set( x, y );
-
- }
-
- }
-
- function handleTouchStartPan( event ) {
-
- if ( event.touches.length == 1 ) {
-
- panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
- } else {
-
- const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
- panStart.set( x, y );
-
- }
-
- }
-
- function handleTouchStartDolly( event ) {
-
- const dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- const dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
- const distance = Math.sqrt( dx * dx + dy * dy );
- dollyStart.set( 0, distance );
-
- }
-
- function handleTouchStartDollyPan( event ) {
-
- if ( scope.enableZoom ) handleTouchStartDolly( event );
- if ( scope.enablePan ) handleTouchStartPan( event );
-
- }
-
- function handleTouchStartDollyRotate( event ) {
-
- if ( scope.enableZoom ) handleTouchStartDolly( event );
- if ( scope.enableRotate ) handleTouchStartRotate( event );
-
- }
-
- function handleTouchMoveRotate( event ) {
-
- if ( event.touches.length == 1 ) {
-
- rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
- } else {
-
- const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
- rotateEnd.set( x, y );
-
- }
-
- rotateDelta.subVectors( rotateEnd, rotateStart ).multiplyScalar( scope.rotateSpeed );
- const element = scope.domElement;
- rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientHeight ); // yes, height
-
- rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight );
- rotateStart.copy( rotateEnd );
-
- }
-
- function handleTouchMovePan( event ) {
-
- if ( event.touches.length == 1 ) {
-
- panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
-
- } else {
-
- const x = 0.5 * ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX );
- const y = 0.5 * ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY );
- panEnd.set( x, y );
-
- }
-
- panDelta.subVectors( panEnd, panStart ).multiplyScalar( scope.panSpeed );
- pan( panDelta.x, panDelta.y );
- panStart.copy( panEnd );
-
- }
-
- function handleTouchMoveDolly( event ) {
-
- const dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
- const dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
- const distance = Math.sqrt( dx * dx + dy * dy );
- dollyEnd.set( 0, distance );
- dollyDelta.set( 0, Math.pow( dollyEnd.y / dollyStart.y, scope.zoomSpeed ) );
- dollyOut( dollyDelta.y );
- dollyStart.copy( dollyEnd );
-
- }
-
- function handleTouchMoveDollyPan( event ) {
-
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
- if ( scope.enablePan ) handleTouchMovePan( event );
-
- }
-
- function handleTouchMoveDollyRotate( event ) {
-
- if ( scope.enableZoom ) handleTouchMoveDolly( event );
- if ( scope.enableRotate ) handleTouchMoveRotate( event );
-
- }
-
- function handleTouchEnd( ) { // no-op
- } //
- // event handlers - FSM: listen for events and reset state
- //
-
-
- function onPointerDown( event ) {
-
- if ( scope.enabled === false ) return;
-
- switch ( event.pointerType ) {
-
- case 'mouse':
- case 'pen':
- onMouseDown( event );
- break;
- // TODO touch
-
- }
-
- }
-
- function onPointerMove( event ) {
-
- if ( scope.enabled === false ) return;
-
- switch ( event.pointerType ) {
-
- case 'mouse':
- case 'pen':
- onMouseMove( event );
- break;
- // TODO touch
-
- }
-
- }
-
- function onPointerUp( event ) {
-
- switch ( event.pointerType ) {
-
- case 'mouse':
- case 'pen':
- onMouseUp( event );
- break;
- // TODO touch
-
- }
-
- }
-
- function onMouseDown( event ) {
-
- // Prevent the browser from scrolling.
- event.preventDefault(); // Manually set the focus since calling preventDefault above
- // prevents the browser from setting it automatically.
-
- scope.domElement.focus ? scope.domElement.focus() : window.focus();
- let mouseAction;
-
- switch ( event.button ) {
-
- case 0:
- mouseAction = scope.mouseButtons.LEFT;
- break;
-
- case 1:
- mouseAction = scope.mouseButtons.MIDDLE;
- break;
-
- case 2:
- mouseAction = scope.mouseButtons.RIGHT;
- break;
-
- default:
- mouseAction = - 1;
-
- }
-
- switch ( mouseAction ) {
-
- case THREE.MOUSE.DOLLY:
- if ( scope.enableZoom === false ) return;
- handleMouseDownDolly( event );
- state = STATE.DOLLY;
- break;
-
- case THREE.MOUSE.ROTATE:
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( scope.enablePan === false ) return;
- handleMouseDownPan( event );
- state = STATE.PAN;
-
- } else {
-
- if ( scope.enableRotate === false ) return;
- handleMouseDownRotate( event );
- state = STATE.ROTATE;
-
- }
-
- break;
-
- case THREE.MOUSE.PAN:
- if ( event.ctrlKey || event.metaKey || event.shiftKey ) {
-
- if ( scope.enableRotate === false ) return;
- handleMouseDownRotate( event );
- state = STATE.ROTATE;
-
- } else {
-
- if ( scope.enablePan === false ) return;
- handleMouseDownPan( event );
- state = STATE.PAN;
-
- }
-
- break;
-
- default:
- state = STATE.NONE;
-
- }
-
- if ( state !== STATE.NONE ) {
-
- scope.domElement.ownerDocument.addEventListener( 'pointermove', onPointerMove );
- scope.domElement.ownerDocument.addEventListener( 'pointerup', onPointerUp );
- scope.dispatchEvent( _startEvent );
-
- }
-
- }
-
- function onMouseMove( event ) {
-
- if ( scope.enabled === false ) return;
- event.preventDefault();
-
- switch ( state ) {
-
- case STATE.ROTATE:
- if ( scope.enableRotate === false ) return;
- handleMouseMoveRotate( event );
- break;
-
- case STATE.DOLLY:
- if ( scope.enableZoom === false ) return;
- handleMouseMoveDolly( event );
- break;
-
- case STATE.PAN:
- if ( scope.enablePan === false ) return;
- handleMouseMovePan( event );
- break;
-
- }
-
- }
-
- function onMouseUp( event ) {
-
- scope.domElement.ownerDocument.removeEventListener( 'pointermove', onPointerMove );
- scope.domElement.ownerDocument.removeEventListener( 'pointerup', onPointerUp );
- if ( scope.enabled === false ) return;
- handleMouseUp( event );
- scope.dispatchEvent( _endEvent );
- state = STATE.NONE;
-
- }
-
- function onMouseWheel( event ) {
-
- if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE && state !== STATE.ROTATE ) return;
- event.preventDefault();
- scope.dispatchEvent( _startEvent );
- handleMouseWheel( event );
- scope.dispatchEvent( _endEvent );
-
- }
-
- function onKeyDown( event ) {
-
- if ( scope.enabled === false || scope.enablePan === false ) return;
- handleKeyDown( event );
-
- }
-
- function onTouchStart( event ) {
-
- if ( scope.enabled === false ) return;
- event.preventDefault(); // prevent scrolling
-
- switch ( event.touches.length ) {
-
- case 1:
- switch ( scope.touches.ONE ) {
-
- case THREE.TOUCH.ROTATE:
- if ( scope.enableRotate === false ) return;
- handleTouchStartRotate( event );
- state = STATE.TOUCH_ROTATE;
- break;
-
- case THREE.TOUCH.PAN:
- if ( scope.enablePan === false ) return;
- handleTouchStartPan( event );
- state = STATE.TOUCH_PAN;
- break;
-
- default:
- state = STATE.NONE;
-
- }
-
- break;
-
- case 2:
- switch ( scope.touches.TWO ) {
-
- case THREE.TOUCH.DOLLY_PAN:
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
- handleTouchStartDollyPan( event );
- state = STATE.TOUCH_DOLLY_PAN;
- break;
-
- case THREE.TOUCH.DOLLY_ROTATE:
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
- handleTouchStartDollyRotate( event );
- state = STATE.TOUCH_DOLLY_ROTATE;
- break;
-
- default:
- state = STATE.NONE;
-
- }
-
- break;
-
- default:
- state = STATE.NONE;
-
- }
-
- if ( state !== STATE.NONE ) {
-
- scope.dispatchEvent( _startEvent );
-
- }
-
- }
-
- function onTouchMove( event ) {
-
- if ( scope.enabled === false ) return;
- event.preventDefault(); // prevent scrolling
-
- switch ( state ) {
-
- case STATE.TOUCH_ROTATE:
- if ( scope.enableRotate === false ) return;
- handleTouchMoveRotate( event );
- scope.update();
- break;
-
- case STATE.TOUCH_PAN:
- if ( scope.enablePan === false ) return;
- handleTouchMovePan( event );
- scope.update();
- break;
-
- case STATE.TOUCH_DOLLY_PAN:
- if ( scope.enableZoom === false && scope.enablePan === false ) return;
- handleTouchMoveDollyPan( event );
- scope.update();
- break;
-
- case STATE.TOUCH_DOLLY_ROTATE:
- if ( scope.enableZoom === false && scope.enableRotate === false ) return;
- handleTouchMoveDollyRotate( event );
- scope.update();
- break;
-
- default:
- state = STATE.NONE;
-
- }
-
- }
-
- function onTouchEnd( event ) {
-
- if ( scope.enabled === false ) return;
- handleTouchEnd( event );
- scope.dispatchEvent( _endEvent );
- state = STATE.NONE;
-
- }
-
- function onContextMenu( event ) {
-
- if ( scope.enabled === false ) return;
- event.preventDefault();
-
- } //
-
-
- scope.domElement.addEventListener( 'contextmenu', onContextMenu );
- scope.domElement.addEventListener( 'pointerdown', onPointerDown );
- scope.domElement.addEventListener( 'wheel', onMouseWheel, {
- passive: false
- } );
- scope.domElement.addEventListener( 'touchstart', onTouchStart, {
- passive: false
- } );
- scope.domElement.addEventListener( 'touchend', onTouchEnd );
- scope.domElement.addEventListener( 'touchmove', onTouchMove, {
- passive: false
- } ); // force an update at start
-
- this.update();
-
- }
-
- } // This set of controls performs orbiting, dollying (zooming), and panning.
- // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
- // This is very similar to OrbitControls, another set of touch behavior
- //
- // Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
- // Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
- // Pan - left mouse, or arrow keys / touch: one-finger move
-
-
- class MapControls extends OrbitControls {
-
- constructor( object, domElement ) {
-
- super( object, domElement );
- this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up
-
- this.mouseButtons.LEFT = THREE.MOUSE.PAN;
- this.mouseButtons.RIGHT = THREE.MOUSE.ROTATE;
- this.touches.ONE = THREE.TOUCH.PAN;
- this.touches.TWO = THREE.TOUCH.DOLLY_ROTATE;
-
- }
-
- }
-
- THREE.MapControls = MapControls;
- THREE.OrbitControls = OrbitControls;
-
- } )();
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