import re
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from .psparser import PSLiteral
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from .glyphlist import glyphname2unicode
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from .latin_enc import ENCODING
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STRIP_NAME = re.compile(r'[0-9]+')
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def name2unicode(name):
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"""Converts Adobe glyph names to Unicode numbers."""
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if name in glyphname2unicode:
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return glyphname2unicode[name]
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m = STRIP_NAME.search(name)
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if not m: raise KeyError(name)
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return chr(int(m.group(0)))
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class EncodingDB:
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std2unicode = {}
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mac2unicode = {}
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win2unicode = {}
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pdf2unicode = {}
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for (name,std,mac,win,pdf) in ENCODING:
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c = name2unicode(name)
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if std: std2unicode[std] = c
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if mac: mac2unicode[mac] = c
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if win: win2unicode[win] = c
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if pdf: pdf2unicode[pdf] = c
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encodings = {
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'StandardEncoding': std2unicode,
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'MacRomanEncoding': mac2unicode,
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'WinAnsiEncoding': win2unicode,
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'PDFDocEncoding': pdf2unicode,
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}
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@classmethod
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def get_encoding(cls, name, diff=None):
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cid2unicode = cls.encodings.get(name, cls.std2unicode)
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if diff:
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cid2unicode = cid2unicode.copy()
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cid = 0
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for x in diff:
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if isinstance(x, int):
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cid = x
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elif isinstance(x, PSLiteral):
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try:
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cid2unicode[cid] = name2unicode(x.name)
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except KeyError:
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pass
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cid += 1
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return cid2unicode
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