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- import re
- from .psparser import PSLiteral
- from .glyphlist import glyphname2unicode
- from .latin_enc import ENCODING
-
-
- STRIP_NAME = re.compile(r'[0-9]+')
- def name2unicode(name):
- """Converts Adobe glyph names to Unicode numbers."""
- if name in glyphname2unicode:
- return glyphname2unicode[name]
- m = STRIP_NAME.search(name)
- if not m: raise KeyError(name)
- return chr(int(m.group(0)))
-
-
- class EncodingDB:
-
- std2unicode = {}
- mac2unicode = {}
- win2unicode = {}
- pdf2unicode = {}
- for (name,std,mac,win,pdf) in ENCODING:
- c = name2unicode(name)
- if std: std2unicode[std] = c
- if mac: mac2unicode[mac] = c
- if win: win2unicode[win] = c
- if pdf: pdf2unicode[pdf] = c
-
- encodings = {
- 'StandardEncoding': std2unicode,
- 'MacRomanEncoding': mac2unicode,
- 'WinAnsiEncoding': win2unicode,
- 'PDFDocEncoding': pdf2unicode,
- }
-
- @classmethod
- def get_encoding(cls, name, diff=None):
- cid2unicode = cls.encodings.get(name, cls.std2unicode)
- if diff:
- cid2unicode = cid2unicode.copy()
- cid = 0
- for x in diff:
- if isinstance(x, int):
- cid = x
- elif isinstance(x, PSLiteral):
- try:
- cid2unicode[cid] = name2unicode(x.name)
- except KeyError:
- pass
- cid += 1
- return cid2unicode
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