This package provides a thin layer on top of iconv-lite which makes it expose some of the same primitives as the Encoding Standard.
const whatwgEncoding = require("whatwg-encoding");
console.assert(whatwgEncoding.labelToName("latin1") === "windows-1252");
console.assert(whatwgEncoding.labelToName(" CYRILLic ") === "ISO-8859-5");
console.assert(whatwgEncoding.isSupported("IBM866") === true);
// Not supported by the Encoding Standard
console.assert(whatwgEncoding.isSupported("UTF-32") === false);
// In the Encoding Standard, but this package can't decode it
console.assert(whatwgEncoding.isSupported("x-mac-cyrillic") === false);
console.assert(whatwgEncoding.getBOMEncoding(new Buffer([0xFE, 0xFF])) === "UTF-16BE");
console.assert(whatwgEncoding.getBOMEncoding(new Buffer([0x48, 0x69])) === null);
console.assert(whatwgEncoding.decode(new Buffer([0x48, 0x69]), "UTF-8") === "Hi");
decode(buffer, fallbackEncodingName)
: performs the decode algorithm (in which any BOM will override the passed fallback encoding), and returns the resulting stringlabelToName(label)
: performs the get an encoding algorithm and returns the resulting encoding's name, or null
for failureisSupported(name)
: returns whether the encoding is one of the encodings of the Encoding Standard, and is an encoding that this package can decode (via iconv-lite)getBOMEncoding(buffer)
: sniffs the first 2–3 bytes of the supplied Buffer
, returning one of the encoding names "UTF-8"
, "UTF-16LE"
, or "UTF-16BE"
if the appropriate BOM is present, or null
if no BOM is presentSince we rely on iconv-lite, we are limited to support only the encodings that they support. Currently we are missing support for:
Passing these encoding names will return false
when calling isSupported
, and passing any of the possible labels for these encodings to labelToName
will return null
.
This package was originally based on the excellent work of @nicolashenry, in jsdom. It has since been pulled out into this separate package.
If you are looking for a JavaScript implementation of the Encoding Standard's TextEncoder
and TextDecoder
APIs, you'll want @inexorabletash's text-encoding package.