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import re
from .psparser import PSLiteral
from .glyphlist import glyphname2unicode
from .latin_enc import ENCODING
STRIP_NAME = re.compile(r'[0-9]+')
def name2unicode(name):
"""Converts Adobe glyph names to Unicode numbers."""
if name in glyphname2unicode:
return glyphname2unicode[name]
m = STRIP_NAME.search(name)
if not m: raise KeyError(name)
return chr(int(m.group(0)))
class EncodingDB:
std2unicode = {}
mac2unicode = {}
win2unicode = {}
pdf2unicode = {}
for (name,std,mac,win,pdf) in ENCODING:
c = name2unicode(name)
if std: std2unicode[std] = c
if mac: mac2unicode[mac] = c
if win: win2unicode[win] = c
if pdf: pdf2unicode[pdf] = c
encodings = {
'StandardEncoding': std2unicode,
'MacRomanEncoding': mac2unicode,
'WinAnsiEncoding': win2unicode,
'PDFDocEncoding': pdf2unicode,
}
@classmethod
def get_encoding(cls, name, diff=None):
cid2unicode = cls.encodings.get(name, cls.std2unicode)
if diff:
cid2unicode = cid2unicode.copy()
cid = 0
for x in diff:
if isinstance(x, int):
cid = x
elif isinstance(x, PSLiteral):
try:
cid2unicode[cid] = name2unicode(x.name)
except KeyError:
pass
cid += 1
return cid2unicode